This is the production schedule we aim to follow and the roles of each team member. Roos presented an idea for the story which we all agreed to, Lee will draw the storyboard supervised by Roos. Phoebe will draw character sketches which Fan will then turn into a 3D model and make rig out of. Jesse, Roos and Eddie will gather assets and model what is needed for the environment, as well as texturing rendering FX. I will animate the character using motion capture and key frame animation.
During this weeks meet and discuss meeting in the canteen the group was completed. Three VFX students, two 2D Animation students and two 3D computer animation students.
Jesse Ma – VFX
Roos Stolk – VFX
Eddie – VFX
Phoebe – 2D Animation
Lee – 2D Animation
Masi Dehdar – 3D computer animation
Fan Kong – 3D computer animation
Collectively the group has decided to have weekly meeting on Thursdays 6.30 PM. During the first meeting we will discuss different ideas and further discuss the direction of the project. Cyberpunk is a genre, we want to focus on the aesthethics mostly, but what will the project itself be about?
The first three weeks of the term were mostly formalities, being briefed by the lecturers responsible for the unit, exploring padlet, different themes and subjects and finding a group. During the social meet up in the university canteen in week 1 I was approached by VFX student Jesse Ma to potentially collaborate with him on a Cyberpunk themed project. Week 2 was mostly spent finding other potential collaborators and exploring the subject.
A subject specific padlet board was created to advertise the project to fellow students.
This is an alternative storyboard that I tried for the first half of the story, the idea here is to strictly focus on the character. To make it more suspenseful and dramatic the very first shot cuts right to the action and we follow the character from then. However I abandoned this idea in favor of the previous storyboard uploaded because the camera work here is reminiscent of video game camera. The angles of the previous story board camera shows the body movement and action more clearly, it’s more readable and cinematic.Some of the shots in this version of the storyboard lacks continuity, in shot 2 he is running from left to right, in following shot he is running from bottom of the screen to the top and in shot 6 and 7 he is running from right to left. This can be confusing and lacks continuity.
Modeled basic props and the first shot of the storyboard, set up the camera identical to the frame in the storyboard. George’s feedback was to try a panning shot and end the shot with the puddle visible, use rule of thirds and bring the horizon line down a little bit.
Experimenting with reflective surfaces in Maya replicating transparent water effect as well as figuring out the camera angle for the second shot of the storyboard where the character is running past the camera. In this first attempt the camera is static, after analyzing it I concluded adding a tracking shot after the character runs past adds drama to the scene. This will be added in the following week as I develop this further.
The second variation of the storyboard made in 3D format. It’s more developed than the initial sketchbook version, the scene inside the log was extended to build up tension and emphasize character acting. The first shot is now of the sky camera will slowly pan down and reveal the main scene. I will further develop this and for next week develop previs version of this.
The setting will be a a forest, with minimal human presence. These are some images from various games that are visually similar to the world of this project. Ruins and broken structures that are part of the scenery showing that the area has been uninhabited for a long time.
The main character will be a young boy, surviving on his own in a forest. His clothes will be simple and handmade, tribal design, made of animal hide, and natural fabric.
Instead of a humanoid monster as was displayed in the storyboard last week the second character will be a pet animal, a large pet either a cat or a dog. I really want to emphasize the bond between these two, they have survived on their own for a long period of time and as far as the viewer is concerned these two are the only two living beings in the world. The bond between them is very strong.
Medium shot revealing the character, still running
Camera is looking out through a hollow tree log, character runs past it
Character comes back
Character inspects the log
Character hears a loud roar and climbs inside the log
Character is hiding inside the log, visibly anxious breathing heavily
The log is picked up and moved
Character crawls to the other side of the log and jumps
Character runs and reaches a dead end
Unknown organism approaches, covers character in shadow
Character covers his face and looks worried
Character starts screaming as he is falling to his back
Scream transitions into laughter
Medium shot revealing he is being tickled
Camera zooms out revealing a friendly looking monster is playing with the character and they were playing tag all along
The first storyboard idea as per this weeks assignment brief, the idea behind this storyboard is playing with building up tension and subverting expectation. For my FMP I want to focus on body mechanics and animation, for this reason I chose to work with only one humanoid character to really focus on the quality of the animation, this storyboard idea was developed with that in mind.
Below is the second storyboard idea. This storyboard also explores building tension and subverting expectation, albeit at a slightly humorous way.
The idea behind this storyboard is a man walking into an alley and keeps climbing up until he reaches the top of a water tank on a rooftop where he finally sits down. His motive is hidden until he reaches the top where it is revealed he was looking for a quiet and peaceful place to have his lunch, but right before he takes his first bite a crow flies by and steals his lunch. Again the formula here is build up tension, and through some kind of revelation release tension and subvert the viewers expectations.
Idea 3 below
Wide shot overlooking a fishing village, in the distance we can see a rowing boat and a figure on the boat
Move closer to the boat showing a person rowing a small handmade fishing boat
Fishing rod in one hand and rowboat oars in the other hand the man lets go of the oar but accidentally drops it in the ocean
Close up of his face revealing that he is blind and old
Under water shot from below the boat looking up towards the boat
We can see the rowing oar sinking, something moves in the water
The old man throws his bait
Bait lands in the water
A small fish approaches and inspects
Suddenly the fish is startled by something
The fish is scared and swims away
Camera angle changes and reveals what the other fish was scared of, we see the large head of a fish moving towards the bait
Closer
Closer
A giant fish swallows the bait and surfaces from the water
The fish stares at the old man
Wide shot reveals the size of the fish compared to the small boat
The fish pulls the string, the old man is too stubborn to let go and flies along with the rod
The fish swallows the stubborn old man because he refused to let go
This idea is inspired by Ernest Hemingway’s novel the old man and the sea.
I did not fully storyboard this idea because by this point I had decided to further develop storyboard 1 and due to other course work decided move on as this was taking too much time. The rest of the story is that the old man is swallowed by the fish and in the belly of the fish meets other fishermen like him. Each person tells their story of how they just like the old man had gone out to the sea, caught a giant fish and ended up in its belly. Listening to the others the old man realizes that they all ended up in their current predicament because they were to stubborn and unable to let go and change direction when met with adversary. Suddenly everything starts spinning, a hole appears above them and air is sucked out, everyone grabs onto something and they yell at the old man
“grab onto something as tight as you can otherwise you will go”.
“Go where?” The old man replies.
“To the other side, dummy!”
“What’s on the other side?”
“No one knows, none have returned!”
The old man decides to let go and is sucked out through the hole by the air current. The old man wakes up at the shore and realizes the hole was the fishes air hole and if all the others had let go they too would be on the beach with him. The End.
This idea is too narrative driven and for my FMP I want to focus mostly on animation quality and animation fundamentals, for this purpose I decided to go with storyboard 1. Storyboard 1 shorter and concise, it allows me to focus on quality rather than quantity and since I’m not a generalist and strictly want to animate storyboard 1 is a more appropriate project to focus on.
After conducting deeper research more relevant books and sources have been found for my critical report.
Real-Time Rendering. A book about the technology real-time rendering co written by Tomas Akenine Möller former Nvidia researcher and professor in computer science at Lunds university in Sweden, Nvidia software engineer Eric Haines, principal engineer and architect at Lucasfilms Naty Hoffman.
Möller Tomas, Haines, E. and Hoffman, N. (2019) Real-time rendering. Boca Raton: CRC Press.
Game Anim: Video Game Animation Explained by Jonathan Cooper.
COOPER, J.O.N.A.T.H.A.N. (2019) Game Anim: Video game animation explained. S.l.: CRC PRESS.