Categories
Design for Animation, Narrative Structures and Film Language

Week 10 Final Blog Entry

Below is link to 5 minute audio visual presentation, password is required to view the video. Password is in all lower case letters: ual2023

URL: https://vimeo.com/788644027

PASSWORD IS: ual2023

Audio visual presentation covers the same topic as the critical report, the presentation does not contain text from the report.

Categories
Design for Animation, Narrative Structures and Film Language

Week 9

After conducting deeper research more relevant books and sources have been found for my critical report.

Real-Time Rendering. A book about the technology real-time rendering co written by Tomas Akenine Möller former Nvidia researcher and professor in computer science at Lunds university in Sweden, Nvidia software engineer Eric Haines, principal engineer and architect at Lucasfilms Naty Hoffman.

Möller Tomas, Haines, E. and Hoffman, N. (2019) Real-time rendering. Boca Raton: CRC Press.

Game Anim: Video Game Animation Explained by Jonathan Cooper.

COOPER, J.O.N.A.T.H.A.N. (2019) Game Anim: Video game animation explained. S.l.: CRC PRESS.

Categories
Design for Animation, Narrative Structures and Film Language

Week 6: Quoting and paraphrasing

The focus of this week’s session was paraphrasing, specifically in an academic setting. Paraphrasing to put it simply is articulating the meaning of a passage without replicating its content. To demonstrate that we understand this Nigel tasked the class with paraphrasing the following parapgraph.

’The authenticity of a documentary is ‘deeply linked to notions of realism and the idea that documentary images are linked to notions of realism and the idea that documentary images bear evidence of events that actually happened, by virtue of the indexical relationship between image and reality’

The authenticity of a documentary is grounded in realism and documentary images depict real events (Roe, Animated documentary 2013)

Categories
Design for Animation, Narrative Structures and Film Language

Week 8: Academic writing and literature review

This week Nigel discussed the characteristics and formalities of academic writing and the process of literature review.

The three books below have been chosen as research material for the critical report. Depending on the relevance of their content in relation to the topic of the report the appropriate book(s) will be chosen for literature review.

Ivory, J.D. (2015) A Brief History of Video Games. Routledge.

Kent, S.L. (2002) The ultimate history of video games: From pong to pokémon and beyond ; the story behind the craze that touched our lives and changed the world. Roseville, CA: Prima Publ.

Menache, A. (2011) Understanding motion capture for computer animation. Burlington, MA: Morgan Kaufmann.

Recap of academic writing:

Do’s

  • Be clear and concise
  • Write objectively
  • Use academic sources, correct citation and referencing methods

Don’ts

  • Sweeping statements
  • Informal language
  • Directly addressing the reader
  • Personal pronouns
  • Obvious statements
  • Repetitive sentences
Categories
Design for Animation, Narrative Structures and Film Language

Week 7: Critical report topic

In recent years animation in video games have become sophisticated and more ‘realistic’. There has been a visible difference between the quality of animation in films/tv compared to video games. This is evident by observing the first 3D animated movie Toy Story (1996) and comparing it to the biggest game released in the same year in terms of production budget and sales, Super Mario 64. In both visuals, and practice of animation principles Toy Story is superior to Super Mario 64, the same goes for most AAA games and big production movies. However, in recent years animation in video games have enjoyed an exponential increase in quality, my critical report explores how this happened and what are the main reasons for this upgrade in animation quality. When comparing video game animation to animation in film/tv this report will focus mainly on the post Toy Story era. Below are the main questions I will aim to answer in the report.

  • Technology? Modern games are much larger than older games, capable of handling more assets and hardware is more powerful.
  • Animators? What is the ratio of animators working on a typical AAA game today compared to the 90’s and 2000’s
  • How has Motion Capture contributed to animation quality in video games
Categories
Design for Animation, Narrative Structures and Film Language

Week 4: While Darwin Sleeps by Paul Bush (2004)

Paul Bush is a British experimental film maker and animator, some of his films resembles some of Jan Švankmajer’s work, the piece that this blog post focuses on ‘While Darwin Sleeps’ shares visual and technical similarities with Švankmajer’s ‘Historia Naturae, Suita’ (1967). Bush uses various conventional experimental film techniques, but he also uses unconventional methods. One of the more unique techniques Bush uses when making his films is scratching directly onto coloured filmstock layered over live action footage.

While Darwin Sleeps by Paul Bush (2004)

Bush made this film using over 3500 insects from the collection of Walter Linsenmaier in the natural history museum in Luzern, each insect used appears for only one frame. The film has a hypnotic element to it, making it at times feel ethereal and for a brief moment convey the illusion that these dead animals are alive.