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Advanced and Experimental 3D computer Animation Techniques 1

Week 11: Advanced Body Mechanics – Planning

For the body mechanic shot I decided to animate a wall climb parkour, the above thumbnail sketches were drawn after carefully examining the reference footage. Some of the poses are pushed to extreme for clearer silhouettes, some other poses need to be further refined as the silhouettes in those are not clear. George’s feedback (drawings in red) further emphasized which poses should be pushed even more and which ones should be removed.

Rough animatic made using the thumbnail sketches and further analyzing the reference footage.

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