
Process for nCloth simulation.
- Create a cylinder and shape it around the character roughly forming the shape of the dress
- Add lattice deformers
- Manipulate lattice points to form the dress
- Manipulate edges so the geo of the character mesh does poke through the dress
- Delete history on the dress
- Smooth the dress add divisions
- nCloth simulation works better with more divisions but too many will make the simulation more hardware heavy and take longer time
- Add nCloth simulation adjust the settings until the object starts to resemble a dress