
To visually symbolize repetitive failure I had this idea of implementing the rig into the scenery. The rig skin was unbinded and taken apart multiple copies were made of each body part in different sizes.

The main scene will be a desolate mountain area with piles of body parts scattered around, fossilized and part of the natural scenary implying that they have been there a long time.
The mountain was made using the sculp tool on a surface plane using a stamp. #
Duplicating the body parts hundreds of times made the scene very heavy to load and work on, to work around this the body parts were put into various groups and exported and then imported back to maya. This drastically reduced file size from 500-600 mb to 15-30 mb making each shot much easier to work with.