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Advanced and Experimental 3D computer Animation Techniques 1

Week 12: Advanced Body Mechanics – Blocking

https://vimeo.com/838722574?share=copy

Spine is too static and straight during the first run. Timing needs to be readjusted and some of the poses need to be further adjusted to emphasize weight and balance. The push towards the edge of the building is decent and in spline I will play around with timing with the limbs to add display overlap and follow through. Some of the poses when the character is hanging from the edge of the cliff and once he has climbed up are too symmetrical, must break symmetry to make the silhouette more readable. Timing in when standing up and turning need to be adjusted too as it is too slow.

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