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Advanced and Experimental 3D computer Animation Techniques 1

Week 14: Advanced Body Mechanics – Spline

https://vimeo.com/838734947?share=copy

Using the graph editor and motion trail I’ve worked on the arcs and the timing. arms were readjusted again to make the timing and the position look more natural. The push from the edge is still too fast, and the second part of the turn once on top of the edge is also too fast. At this point too many key frames had been set and adjusting the timing of one part of the animation requires the adjustment of the whole animation, for future reference timing should be adequately planned and figured out during planning and blocking stage.

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