
The model and rig is done but it has some problems, the character was not modelled in T-pose or A-pose. The arms can not be fully extended the shoulders are not symmetrical and the skin weight has not been painted correctly causing issues when animating. Observe image to the left, right shoulder is significantly lower than right shoulder when right shoulder is moved but in static original frozen position it looks symmetrical, however problems occur when either shoulder joints are moved. The skin weight of the lats overlap with the shoulder and arms so when the arms or shoulder is moved it brings the lats with it.

Rose seperated the arms and painted the skin weight again again however Fan has to now remodel part of the right arm and fill the gap. The feet are not the same height, the foot that wears a boot is significantly lower than the mechanical foot causing issues when trying to animate a walk cycle. Also right foot is not fully planted.

By manipulating edges, faces and vertex points I fixed the feet bringing them to the same level and boot flat.

The base of the mechanical foot had to be extended in order to bring it to the same level as the other foot. This was done by selecting the face of the mesh and bringing it down while adhering to the initial design of the foot.

Both feet are now flat and planted as well as the same height.

Front view of the feet fully planted.