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Advanced and Experimental 3D computer Animation Techniques 1

Week 3: Telling stories through the camera

Modeled basic props and the first shot of the storyboard, set up the camera identical to the frame in the storyboard. George’s feedback was to try a panning shot and end the shot with the puddle visible, use rule of thirds and bring the horizon line down a little bit.

Experimenting with reflective surfaces in Maya replicating transparent water effect as well as figuring out the camera angle for the second shot of the storyboard where the character is running past the camera. In this first attempt the camera is static, after analyzing it I concluded adding a tracking shot after the character runs past adds drama to the scene. This will be added in the following week as I develop this further.

The second variation of the storyboard made in 3D format. It’s more developed than the initial sketchbook version, the scene inside the log was extended to build up tension and emphasize character acting. The first shot is now of the sky camera will slowly pan down and reveal the main scene. I will further develop this and for next week develop previs version of this.

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